CASE STUDY

Tool Battles Product Launch Platform

This case study covers the 0–1 build of Tool Battles, a custom product launch platform for makers and founders. At its surface, Tool Battles might seem like a simple directory. But underneath, it’s a dynamic product with gamification, user-generated content systems, real-time community features, and a self-serve monetization engine.

Every UX and development decision was intentional, designed to challenge how people think about launching, discovering, and supporting digital tools. If you would like to see the most recent updates to the platform, please visit this case study.

The Problem

Platforms like Product Hunt reduce launches to one-shot moments. After years of launching my own projects — and over 450+ consecutive days active on PH — I kept running into the same issues:

There was room for a reimagined platform, where visibility is earned, community is real, and launching is just the beginning.

The Goal

To design and build a platform that supports product discovery beyond launch day, with real incentives for contribution, strong UX fundamentals, and a foundation for long-term growth.

My Work/Roles

Time to complete:

Design Goals

User-Centric Design

-Make it simple for users to browse, search, and submit.

-Keep all non-community features locked until a user lists a product, pushing builders to contribute.

-Prioritize speed and clarity in dashboards and submission flows.

Community Building

-User profiles with listings, badges, bios, and social features.

-Following, activity feeds, and contributor credits.

-Upvotes, comments, and reviews built into each product page.

Easy Product Discovery

-A dynamic homepage with a queued launch system.

-Advanced filtering by revenue, team size, category, location, etc.

-SEO schema to make every product indexable and sharable.

Tech Media Source

-Curated tech news content to support longtail traffic and SEO.

-Subcategories like crypto, cybersecurity, social, gadgets, and more.

The Results

0 +

User signups

Since launching on Jan. 18, 2024

0 +

Unique Visitors

Spanning across 96 Countries

0 +

Digital Software Products Listed

With new ones being added near daily

0

Custom WP functions created

& even more bugs that were fixed

0

Potential WP plugins created

by proxy of building highly custom functions

Visit Tool Battles

List your software or startup product for free!

What I Built

Multi Content Dashboards

Most directories are single-track — only products. I wanted Tool Battles to support jobs, founder stories, press releases, and more. But it needed to be intuitive. I designed and built multi-content dashboards with fast switching and lightweight UI patterns. Each content type (products, jobs, stories) had tailored flows, metadata, and logic, without overwhelming the user.

This improved retention by giving users more touchpoints to engage and contribute, beyond just product listings.

User Generated Content Submission Flow

Poor submission UX kills most UGC platforms. If it’s slow or confusing, users bounce. I built distinct submission flows per content type, all optimized for speed, clarity, and structure.

The result was a seamless, satisfying submission experience that turned casual visitors into contributors.

Community Engagement

Build a real sense of network, not just traffic. I designed a lightweight social layer to connect builders, contributors, and users, encouraging recurring visits and participation.

These features transformed the platform from “list-and-leave” to an ongoing ecosystem.

Gamification System

I wanted to reward contribution without making it a popularity contest. I implemented a game layer designed around real effort:

Some of the gamification UX was opt-in, but visible enough to encourage participation and spark motivation across users. Nearly all users end up manually collecting their badges.

Autonomous Promotion

Directories are notorious for dying out without constant effort. I designed systems that promote themselves.

This helped Tool Battles reach 43K+ visitors from 96 countries — without paid ads.

Self Serve Advertising System

To make the platform sustainable, I designed and developed a native ad engine from scratch.

This added a monetization layer without hurting UX, and gave solo makers affordable exposure options.

What I Learned

Final Notes

Tool Battles was a passion build from start to finish. It’s grown a lot, had a major UX update in Summer 2024, and is now on a solid path toward long-term growth. The next phases are exploring AI product summaries, real-time launch tracking, and new media collabs for added visibility.

Shift + R = /About

Shift + P = /Portfolio

Shift + C = /Contact